The Blooming Plague
The Blooming Plague

The Blooming Plague

Survive the creeping bloom of decay
This Pack contains 4 unique Locations usable in 3 different Situations including matching playlists, 14 unique Sounds and 1 Global Ambience.
Regular price€14,90
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Air itself breathes infection, nature's vengeance taking on a new, grotesque form. The ground blooms with hunger.

Explore Moldy Hollow and the fungal caverns, as well as the vast, wretched wastelands of the swamp, where bodies twist and roots writhe. Fight ghastly ghouls, fungal zombies, and monstrous plants in this terrifying horror adventure.

Each preview is a real, unedited TableTone live performance.

Locations
  • Swamp
  • Moldy Holow
  • Fungal Cavern
  • Haunted Forest
Sounds
  • Fly Trap
  • Monster Plant
  • Poison Fungus
  • Puffball
  • Spider Attacks
  • Spider Dying
  • Ghast
  • Ghoul
  • Zombie
  • Ignite Torch
  • Raven
  • Claws on Wood
  • Cursed Object
  • Swamp Spirit

Including Global Ambience "Monsters"

The adaptive audio assets available in the TableTone store are designed specifically for the TableTone ecosystem and work seamlessly across all platforms. The App is available for iOS, Android, and Windows Desktop.

  1. If you haven’t already, visit the account management page and create your personal TableTone Account. (It’s separate from your Shopify account.)
  2. Check your email or confirmation page for the redeem codes after your purchase.
  3. Login to your TableTone Account and redeem codes.
  4. Launch or restart TableTone on your preferred device and log in.
  5. Once redeemed, your purchased assets will begin downloading automatically. If the download doesn't start automatically you have to go to the main menu and tap on Content Update.

A location consists of:

  • Three different situations

These represent different contextual states of the same place - relaxed, suspense and action.


  • curated music playlists

Each situation has its own dedicated playlist made up of carefully selected library tracks that match the tone and narrative purpose of that situation.


  • location ambiences

Each location and situation also includes a specifically designed environmental ambience that reflects the character of the location. 


  • dynamic responsiveness

Both the music and the ambience react to changes with the intensity and mood sliders, allowing the location to change organically and support the emotional flow of storytelling in your games.
 In short, a location is a modular, reactive audio world built from situations, music, and environmental ambiences that adapts dynamically.

A sound effect is a short, one-time audio clip that highlights a specific action or event — like a dragon’s roar, a sword clash, or a spell turning combat. It’s used to add impact and bring moments in your game to life.

A Global Ambience is a universal layer of sound – like rain, fire, wind, or distant skirmishes – that isn’t tied to any specific location. It works on top of any Location and can be blended seamlessly into any scene to add depth, texture, and atmosphere.